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pixelart.to

AI pixel art generator

AI pixel art generator you can edit by hand

Pixelart.to uses AI as a drafting helper, not a replacement for manual pixel work. Generate a small starter sprite, clean it up by hand, adjust the palette, and export a transparent PNG.

  • Fast browser-based drafting
  • No install required
  • PNG export
AI-generated 32x32 slime sprite being edited by hand in Pixelart.to.
AI-generated 32x32 slime sprite being edited by hand in Pixelart.to.

Feature Snapshot

Generate a pixel-art starter sprite

Describe a small asset, choose a canvas size, and generate a draft. The result is meant to give you a starting point for shape, color, and composition.

Choose small sprite sizes

Small sizes keep the asset editable. Use 16x16 for tiny icons, 32x32 for small characters and items, 64x64 for larger sprites, and 128x128 for bigger drafts or scenes.

Edit the result by hand

Manual cleanup is the key workflow. Fix silhouettes, remove extra pixels, adjust outlines, choose better colors, and make the sprite fit your game style.

Remove background and export PNG

Transparent backgrounds matter for game assets. Pixelart.to is designed around background-removed sprites and PNG export so assets can be placed over any scene.

Useful for game jams and prototypes

AI starter sprites are useful for placeholders, item icons, enemies, NPC drafts, and UI symbols when speed matters but you still want control over the final pixels.

Example Prompts

How It Works

  1. Choose a canvas size such as 16x16, 32x32, 64x64, or 128x128.
  2. Draw from a blank canvas or generate a starter sprite.
  3. Edit the pixels by hand with layers, palettes, and simple tools.
  4. Export a PNG and continue in your game engine or professional workflow.

Example Use Cases

FAQ

Can I edit the AI-generated pixel art?

Yes. The AI result is intended as a starter sprite that you can edit manually.

What sizes can I generate?

Pixelart.to supports small pixel-art sizes such as 16x16, 32x32, 64x64, and 128x128.

Can I generate sprites with transparent backgrounds?

Yes. The workflow supports background-removed assets and transparent PNG export where possible.

Is this for final art or drafting?

The best use is fast drafting, placeholders, inspiration, and manually cleaned-up assets.

Open Pixelart.to

Start with the editor, generate only when it helps, edit the pixels by hand, and export a transparent PNG.

Generate a starter sprite