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pixelart.to

ipad pixel art editor

Pixel art editor for iPad and Apple Pencil

Pixelart.to is a fast browser-based pixel-art editor for quick game assets, iPad sketching, Apple Pencil drawing, and AI starter sprites that can be edited by hand. Open it in Safari, pick a small canvas, and start drawing without installing a separate app.

  • Fast browser-based drafting
  • No install required
  • PNG export
Screenshot of Pixelart.to running on iPad with a 32x32 pixel-art sprite canvas.
Screenshot of Pixelart.to running on iPad with a 32x32 pixel-art sprite canvas.

Feature Snapshot

Draw pixel art directly in Safari

Pixelart.to keeps the first step short: open the site, choose a canvas size, and draw. The root page stays the editor, so an iPad user does not have to pass through a marketing screen before testing a brush stroke.

Made for quick pixel-art drafting

This is a browser sketchpad for fast sprites, icons, placeholders, and game assets. It is useful when you want to rough out an idea on the couch, in a meeting, or away from your desktop setup, then export the result and keep working elsewhere.

Apple Pencil workflow

Use Apple Pencil for direct pixel placement and touch gestures for navigation where available. The workflow is meant to feel small and immediate: draw, zoom, adjust a palette, separate work onto layers, and clean up the pixels you care about.

Layers, palettes, and export

Layers help separate a sketch from color, shadow, highlights, and cleanup. Palettes keep small sprites consistent. When the draft is ready, export a transparent PNG for a game engine, a prototype, or a professional editor.

Add Pixelart.to to your iPad Home Screen

For faster access, add Pixelart.to to the iPad Home Screen from Safari. It still runs in the browser, but the shortcut makes it easy to open a fresh 32x32 canvas whenever you want to sketch an asset.

How It Works

  1. Choose a canvas size such as 16x16, 32x32, 64x64, or 128x128.
  2. Draw from a blank canvas or generate a starter sprite.
  3. Edit the pixels by hand with layers, palettes, and simple tools.
  4. Export a PNG and continue in your game engine or professional workflow.

Example Use Cases

FAQ

Does Pixelart.to work on iPad?

Yes. Pixelart.to runs in the browser and is designed to be usable on iPad.

Does it support Apple Pencil?

Yes. Pixelart.to is designed for Apple Pencil drawing on iPad.

Do I need to install an app?

No. Open Pixelart.to in Safari and start drawing from the browser.

Can I export my pixel art?

Yes. You can export your artwork as a PNG, including transparent sprites.

Is this a replacement for Aseprite?

No. Pixelart.to is a fast browser and iPad sketchpad. Export your work and continue in a professional editor later.

Open Pixelart.to

Start with the editor, generate only when it helps, edit the pixels by hand, and export a transparent PNG.

Start drawing on iPad